State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2024

Top 5 Roguelike Games on iOS in Europe: Q4 2023 Performance

In Q4 2023, the top roguelike games on iOS in Europe showcased varying trends in downloads, revenue, and active users, with notable performances from Hero Wars: Alliance and Dungeon Hunter 6.

Top 5 Roguelike Games on iOS in Europe: Q4 2023 Performance

In the fourth quarter of 2023, the performance of the top five roguelike games on the iOS platform in Europe varied significantly in terms of downloads, revenue, and weekly active users. Below is a detailed breakdown of each game's metrics.

Hero Wars: Alliance demonstrated strong performance. Downloads saw a significant increase, reaching a peak of approximately 105K in the week of December 25. Revenue fluctuated throughout the quarter, peaking at about $521K in the last week of September, with a notable rise again towards the end of November, reaching around $503K. Weekly active users also showed a positive trend, increasing from 134K in late September to over 206K by the end of December.

Dungeon Hunter 6, which was released in mid-October, started strong with about 119K downloads in the first week. However, downloads declined sharply, settling around 4.7K by the end of December. Revenue peaked at approximately $238K in the week of October 16, gradually declining to around $79K by the end of December. Weekly active users followed a similar trend, decreasing from 114K in early October to about 22K by Christmas.

Path of Immortals: Survivor experienced a steady increase in both revenue and active users. Revenue rose from around $27K at the end of September to approximately $34K in the last week of December. Downloads were fairly consistent, peaking at around 15K in early December. Active users also grew steadily, reaching about 44K in mid-December before seeing a slight dip to 39K by the end of the month.

Titan War saw a notable surge in metrics towards the end of the quarter. Downloads peaked at about 46K in the first week of December, while revenue saw a significant increase, reaching around $16K by the last week of December. Weekly active users also showed a remarkable rise, growing from about 14K at the end of September to over 83K by mid-December.

Lastly, Soul Knight maintained a stable performance throughout the quarter. Downloads remained consistent, averaging around 11K weekly. Revenue fluctuated slightly but remained steady, peaking at approximately $3.3K in the last week of December. Weekly active users showed a minor decline, starting at 155K in late September and ending the quarter at around 130K.

These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024